Friday, February 5, 2016

Aditi, Sameeha, Alysia, Nishita & Melissa's Connected Challenge Learning Story


Learners: Aditi, Sameeha, Alysia, Nishita & Melissa    
Learning Coach: T.Dillner           Date: 5.2.16
Learning Area: iExperience - Relating to Others
Learning Observed
This term our focus is on how we can be connected citizens. To introduce this, the Learning Coaches set up a series of challenges for the learners to complete. Each challenge was worth a different amount of points and the teams had to work together to get the highest amount to win. One task was to get all team members to cross the ‘Nile River’ (the width of one netball court) using only three hoops.
Aditi, Sameeha, Alysia, Nishita & Melissa had to discuss ways to make this work before attempting it. They needed to think about how their words, actions, attitudes and ideas impacting the success of the team. Each learner was able to act in a collaborative way in order to achieve the joint goal of crossing the ‘river’. They were capable of devising a method to connect their strengths and remain safe from the Nile Crocodiles!
Evidence of learning


Next Learning Steps
  • Swap roles so other members of the team retrieve or replace the hoops.
  • Make a point to do some iDevelop learning with one of their team members and build this relationship.

Sunday, December 6, 2015

Sameeha's weekend

On Saturday I went swimming and I went in really deep water

 and my mum said that she can not swim so I had to hold her

 hand and float with her and I could float on the water and I

 told her how to swim and on Sunday I went to a birthday party

 it was a big brothers birthday and he is 21 years old

Monday, November 23, 2015

Kim, Cassandra, Sameeha, Saniya & Louisa's Trash to Flash Learning Story


Learners: Kim, Sameeha, Saniya, Louisa & Cassandra     
Learning Coach: T.Dillner           Date: Term 4, Week 6-10
Learning Area: iExperience - Technology
Learning Observed and Vision Principles
In the second half of Term 4, all of the OrmPS learners have been participating in Trash to Flash - turning old used items into something new and usable.
All of the LH1 learners began this journey by spending time looking on the LH1 Pinterest account. Everyone selected a category that they were the most interested in.
Kim, Sameeha, Saniya, Louisa and Cassandra all selected Pets & Animals. They were curious about making a penguin out of an old plastic bottle. However, before they could make this, they had to go through a test run with the Design Thinking Process. As a group, all of the Girl’s Fashion and Pets & Animals learners made ladybug fridge magnets.
The girls then took the template we used as a larger group and the personalised it to their penguin creation, demonstrating their capability with understanding the design process. Collaboratively, they shared this template and filled it in on Google Slides.  
Evidence of learning
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Next Learning Steps
  • Add some photos to your blog of your final creation in Week 10.
  • Reflect on how successful your planning was, as well as how well you felt your final product turned out.
  • Make another prototype showing changes and improvements to the design.


Monday, October 12, 2015

Sameeha and Saniya's Creative Writing Learning Story



Learners: Saniya & Sameeha    Learning Coach: T.Dillner           Date: 13.10.15
Learning Area: Literacy - Creative Writing
Learning Observed and Vision Principles
In Term 4, I am working with the Yoyos on a Tuesday specifically for Literacy. Today was our first session together and we started with a story called “Badjelly the Witch” by Spike Milligan. This was the inspiration for our Creative Writing - “Our Potion” - which encouraged them to show curiosity. The learners had to name their potion, explain what powers it gave people, write a set of make believe ingredients and describe which ingredient was the most important to have.
Sameeha and Saniya chose to name theirs ‘Stretchy’ which can make people stretchy. They had a whole range of creative ingredients including worms, stretchy clothes, leaves and chocolate to name a few. Collaboratively, they decided that the most important ingredient to include was stretchy clothes because they would add stretching power.
Sameeha and Saniya were capable of following every instruction, completing the task unassisted and handing it in before time was up. I was very impressed to see this!
Evidence of learning
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Next Learning Steps
  • Next Tuesday the Yoyos group will be writing a set of instructions to tell the reader which order they need to add the ingredients to the potion and how long to boil it for.
  • Think about how the name of the Potion could be more creative or exciting.
  • Edit or change the ingredients to suit the feedback questions I have left on the bottom of the page.


Thursday, October 1, 2015

Habitat Design iExperience


Learner: Sameeha                                                            Date: September 2015
Learning Area: Animal Habitat Design                             Learning Coach: John Dyer                 
Learning Observed
Sameeha has spent time in Term 3 researching animal habitats and adaptations. She was most interested in designing and creating an imaginary animal. Sameeha thought about the animal’s attributes and what it would need to be successful. Sameeha created a range of ways to present her learning including a sketch and an information sheet about her animal and habitat.

Sameeha was able to share her learning and explain about how a habitat suits a particular purpose and how animals adapt over time to become more effective.
     Evidence of learning

Sameeha presents her animal and habitat to her adoring fans.

It was great to see and hear Sameeha  sharing with a variety of learners and coaches.

Key Competencies/Vision Principles being demonstrated

Thinking - Making sense of information, experiences and ideas.
Using language, symbols, and texts - Making sense of words, numbers and images.
Managing self - knowing when to lead, when to follow and when to act independently.
Relating to others - Interacting effectively in a range of contexts.
Participating and contributing - Being actively involved in school and the community

Curious
Collaborative
Connected
Capable
Next Learning Steps
Sameeha should now continue to  develop confidence when presenting to others. She should apply her learning in this area and her research skills to finding out about other areas of curriculum interest.



Monday, September 28, 2015

Sameeha & Saniya's Scratch & Makey Makey Leanring Story - September 2015


Learner: Sameeha & Saniya                                             Learning Coach :DWilkes      Date:  Sept 2015- Week 8-10                                                      Learning Area: Technology
Learning Observed
For the past few weeks the learners have been engaged in an innovation station!  The learners were given the choice of 4 provocations which included: creating an Ormibot from scratch, designing an object in Tinkercad to print in the 3D printer, designing a Science experiment or designing a series of code using Scratch and Makey Makey each of which would develop their capabilities.  Sameeha & Saniya enjoyed the first week of ‘discovery learning’ where they had some choices of tasks to complete to help them get familiar with the coding programme ‘Scratch’ and the extension kit ‘Makey Makey’ and make connections to their prior knowledge.  Working with other learners, they watched tutorials, tried out their predictions and played around with the various affordances of the equipment and programme.  They used the Makey Makey and Scratch to create a ‘Piano Bow’.  Henry also supported these learners with using the Makey Makey- great collaboration.  For Week 9 and 10 the girls worked collaboratively to design and create a piano game using the Scratch programme and Makey Makey equipment.  In order to piece together the code successfully there was a lot of trialling and prototyping which showed the resilience of Sameeha and Saniya.  They showed their curiosity, thinking and managing self skills by looking at what others had done and making connections to what they wanted to achieve.  See some of their learning below and here.
Evidence of learning
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Next Learning Steps
  • add more code to the animation and share it on the LH1 website and/or teach another learner how to code using Scratch
  • complete your design plan more neatly
  • show the code to your family at home
  • keep working on it until it is perfect- use an iBreak?!

Sunday, September 27, 2015


Learner: Sameeha Khan    Learning Coach: Margaret Patrick         Date:  25.09.2015
Learning Area: Technology    -  Narrative Learning Story
Learning Observed
Sameeha and  Saniya were partners during iExperience. They were using “scratchy scratchy” to animate a character using coding.  They were presenting their learning to the other students and LCs.They had selected a cat and this is what they told me as other learners and I watched them show what they had achieved.
“We chose cats. We needed to watch the video 6-7 times. We practiced changing the colour of the cats and the colours of the lights (spotlights) and turning them around. We tried to make some sound but it didn’t work.  We wanted to have three cats with one in the middle at the back. We tried but we put three cats in the a row. We were thinking.  We talked together because we were having trouble. We worked at home together. Saniya visited my house on the weekend and at night after school.
We have 8 colours changing when we use the spacebar and the cats spin around and the lights change colour too.”
Evidence of learning







Key Competencies/Vision Principles
Both learners were encouraging each other’s curiosity activating their thinking to learn how to use coding to animate their cat characters. They were collaborating to achieve  their finished animation and self managed their time well including using their own time for learning at home.
They were able to  demonstrate their new capabilities using in Using Language, Symbols and text to animate their cats.
Next Learning Steps
  • Persist and work out they can add the sound.
  • Connect with another expert learner who can help them with specific needs.
  • Try coding new actions for their cat characters eg: walking, and jumping.