Showing posts with label capable. Show all posts
Showing posts with label capable. Show all posts

Thursday, September 14, 2017

Narrative Assessment - Roller Coaster Challenge


Next Steps:  
  • Learn more about design and use this 'LAUNCH' process to carry out another design thinking project.
  • Carry out another statistical investigation; using a different graph to record survey results.
  • Independently choose to work with a wider circle of peers in order to extend your thinking and collaborative skills.

Monday, July 4, 2016


Learner: Sameeha    Learning Coach: Margaret Patrick       Date: May, 2016
Learning Area:  Clay -Visual  Arts                            Narrative Learning story          
Learning Observed
Sameeha was curious to explore the elements of clay: its texture and its ability to be moulded into a shape.She chose to be a member of the i Experience  Clay:Sticky-Tricky OR Plastic- Fantastic and collaborated with the other learners in the group. Sameeha had 2 challenges to create two items from a slab of clay. During the challenges she was continuously engaged in a reflection process examining ways to overcome failures and share newly discovered successful techniques connecting with others in the group. Sameeha created a flat plate and applied pattern to it and a 3D bird body shape which she had to join a round head shape and add parts like wings, tails and other details.She participated in a group reflecting on the qualities of clay using a Y chart. During the process she learnt the techniques of hatching, using slip, and moulding when adding 3D shapes and motif pieces to clay. The use of a range of clay tools and learning how to store clay to maintain its peak condition for reuse, over a long time period, was integral to ensuring the clay was available over the duration of the experience. She used her thinking and curiosity to solve her problems. She developed her capabilities and was very pleased with the bird shape she produced.
Evidence of learning

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Next Learning Steps
  • Being able to creatively use this medium in other areas of the curriculum in the future.
  • Continue to make tiles and beads and create a totem pole in her time.
  • Share her skills and knowledge with other learners who might like to use clay to depict/model their learning in the future.




Friday, February 5, 2016

Aditi, Sameeha, Alysia, Nishita & Melissa's Connected Challenge Learning Story


Learners: Aditi, Sameeha, Alysia, Nishita & Melissa    
Learning Coach: T.Dillner           Date: 5.2.16
Learning Area: iExperience - Relating to Others
Learning Observed
This term our focus is on how we can be connected citizens. To introduce this, the Learning Coaches set up a series of challenges for the learners to complete. Each challenge was worth a different amount of points and the teams had to work together to get the highest amount to win. One task was to get all team members to cross the ‘Nile River’ (the width of one netball court) using only three hoops.
Aditi, Sameeha, Alysia, Nishita & Melissa had to discuss ways to make this work before attempting it. They needed to think about how their words, actions, attitudes and ideas impacting the success of the team. Each learner was able to act in a collaborative way in order to achieve the joint goal of crossing the ‘river’. They were capable of devising a method to connect their strengths and remain safe from the Nile Crocodiles!
Evidence of learning


Next Learning Steps
  • Swap roles so other members of the team retrieve or replace the hoops.
  • Make a point to do some iDevelop learning with one of their team members and build this relationship.

Monday, November 23, 2015

Kim, Cassandra, Sameeha, Saniya & Louisa's Trash to Flash Learning Story


Learners: Kim, Sameeha, Saniya, Louisa & Cassandra     
Learning Coach: T.Dillner           Date: Term 4, Week 6-10
Learning Area: iExperience - Technology
Learning Observed and Vision Principles
In the second half of Term 4, all of the OrmPS learners have been participating in Trash to Flash - turning old used items into something new and usable.
All of the LH1 learners began this journey by spending time looking on the LH1 Pinterest account. Everyone selected a category that they were the most interested in.
Kim, Sameeha, Saniya, Louisa and Cassandra all selected Pets & Animals. They were curious about making a penguin out of an old plastic bottle. However, before they could make this, they had to go through a test run with the Design Thinking Process. As a group, all of the Girl’s Fashion and Pets & Animals learners made ladybug fridge magnets.
The girls then took the template we used as a larger group and the personalised it to their penguin creation, demonstrating their capability with understanding the design process. Collaboratively, they shared this template and filled it in on Google Slides.  
Evidence of learning
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Next Learning Steps
  • Add some photos to your blog of your final creation in Week 10.
  • Reflect on how successful your planning was, as well as how well you felt your final product turned out.
  • Make another prototype showing changes and improvements to the design.


Monday, October 12, 2015

Sameeha and Saniya's Creative Writing Learning Story



Learners: Saniya & Sameeha    Learning Coach: T.Dillner           Date: 13.10.15
Learning Area: Literacy - Creative Writing
Learning Observed and Vision Principles
In Term 4, I am working with the Yoyos on a Tuesday specifically for Literacy. Today was our first session together and we started with a story called “Badjelly the Witch” by Spike Milligan. This was the inspiration for our Creative Writing - “Our Potion” - which encouraged them to show curiosity. The learners had to name their potion, explain what powers it gave people, write a set of make believe ingredients and describe which ingredient was the most important to have.
Sameeha and Saniya chose to name theirs ‘Stretchy’ which can make people stretchy. They had a whole range of creative ingredients including worms, stretchy clothes, leaves and chocolate to name a few. Collaboratively, they decided that the most important ingredient to include was stretchy clothes because they would add stretching power.
Sameeha and Saniya were capable of following every instruction, completing the task unassisted and handing it in before time was up. I was very impressed to see this!
Evidence of learning
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Next Learning Steps
  • Next Tuesday the Yoyos group will be writing a set of instructions to tell the reader which order they need to add the ingredients to the potion and how long to boil it for.
  • Think about how the name of the Potion could be more creative or exciting.
  • Edit or change the ingredients to suit the feedback questions I have left on the bottom of the page.


Monday, September 28, 2015

Sameeha & Saniya's Scratch & Makey Makey Leanring Story - September 2015


Learner: Sameeha & Saniya                                             Learning Coach :DWilkes      Date:  Sept 2015- Week 8-10                                                      Learning Area: Technology
Learning Observed
For the past few weeks the learners have been engaged in an innovation station!  The learners were given the choice of 4 provocations which included: creating an Ormibot from scratch, designing an object in Tinkercad to print in the 3D printer, designing a Science experiment or designing a series of code using Scratch and Makey Makey each of which would develop their capabilities.  Sameeha & Saniya enjoyed the first week of ‘discovery learning’ where they had some choices of tasks to complete to help them get familiar with the coding programme ‘Scratch’ and the extension kit ‘Makey Makey’ and make connections to their prior knowledge.  Working with other learners, they watched tutorials, tried out their predictions and played around with the various affordances of the equipment and programme.  They used the Makey Makey and Scratch to create a ‘Piano Bow’.  Henry also supported these learners with using the Makey Makey- great collaboration.  For Week 9 and 10 the girls worked collaboratively to design and create a piano game using the Scratch programme and Makey Makey equipment.  In order to piece together the code successfully there was a lot of trialling and prototyping which showed the resilience of Sameeha and Saniya.  They showed their curiosity, thinking and managing self skills by looking at what others had done and making connections to what they wanted to achieve.  See some of their learning below and here.
Evidence of learning
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Next Learning Steps
  • add more code to the animation and share it on the LH1 website and/or teach another learner how to code using Scratch
  • complete your design plan more neatly
  • show the code to your family at home
  • keep working on it until it is perfect- use an iBreak?!

Thursday, August 27, 2015

Digitise It - Animal habitat- Learning Story- August 2015


Learner: Sameeha                                                                  Learning Coach: DWilkes      
Date: August 2015                                                                       Learning Area:  Science
Learning Observed
This term the LH1 learners have been learning about animals, adaptations and habitats. Sameeha has been building her language and developing her understandings of the many ways the natural world can be represented.  Sameeha is able to recognise that living things are suited to their particular habitat and can discuss the adaptations of specific animals and used hier curiosity and creativity to create adaptations for her imaginary animal the GirocodileButterfly.  She recognises that all living things have certain requirements so they can stay alive and could identify these for her creature.  

Sameeha was fortunate enough to go on a field trip to the zoo where many animals captured her curiosity.  She used the learning from the zoo trip to create her creature using the www.buildyourwildself.com wesbite.  Sameeha needed to create a habitat that would be suitable for her creature.  She opted for the ‘Digitize It’ option knowing that he wanted to design the creature habitat in a new digital tool to develop her capability at using it.  She went through a rigorous design process that involved connecting with information through researching to create a fact file on the GirocodileButterfly, drawing a draft diagram of what the habitat would look like and then creating it in a digital tool of their choosing.  Her GOOGLE DRAWING was a good representation of what she initially planned with some modifications.  Ask her to show it to you!  

Sameeha collaborated well- listening to other learners and asking questions. When it was time to share their learning, she presented her habitat with some confidence and lots of enthusiasm to the Learning Coaches and learners in LH1.  You can see her assessment here.
Evidence of learning
Next Learning Steps

  • write a reflective blog post about the learning and share with parents
  • create a product of their learning eg. google presentation to show all of the steps
  • create a more detailed diagram with labels that is represented in the final product
  • practice presenting so you are prepared- why don’t you present to your family?!

Tuesday, July 28, 2015

Sameeha's Rugby Learning Story



Learner: Sameeha    Learning Coach: T.Dillner            Date: 28.7.15
Learning Area: Physical Education
Learning Observed
Recently, the Year 3s have been learning about how to hold and pass a rugby ball. Sameeha was collaborating in a group of four learner who were practicing passing to one another. Firstly, they had time to practice holding the ball with their hands making a downward ‘L’ shape. Next, they had to try passing to each other. They aimed by facing the side of their bodies to the person they want to receive the ball, and passed by moving the ball in a line from hip to hip. The short video below shows Sameeha developing her capabilities in these skills. Sameeha participated in all the skills based instruction and gave her best effort at all times. She was positive and had a happy disposition throughout.
Evidence of learning




Next Learning Steps
  • During break times choose to play with a rugby ball and do similar drills/activities as the ones we have be doing during learning time.
  • Use her new skills to teach or support other learners at school or Shams at home.



Monday, June 29, 2015

Sameeha's Music Learning Story


Learner: Komal, Samantha, Sameeha and Vivian    
Learning Coach:  T.Dillner          Date: 2.6.15
Learning Area: The Arts - Music
Learning Observed
The Keas Hapu group have been learning about the features that we use to make music.

They were introduced to the formal language of Tempo, Dynamics and Rhythm. After three sessions, Komal, Samantha, Sameeha and Vivian chose to work together in a group to collaboratively write three lots of four beats (rhythm), that had a change in volume (dynamics) and speed (tempo). The learners needed to record their patterns using correct musical notes to show timing and the correct Italian terms to show where the dynamics and tempo changed.
The girls then had an opportunity to share this with the Keas and demonstrate their understanding of the three features of music. They used clapping to show these patterns.
Evidence of learning



Key Competencies/Vision Principles
All four girls worked collaboratively to share their thinking and formulate their pattern (Participating and Contributing). By standing up and giving a short presentation, they demonstrated their capability in understanding these three features of music.
When we talked about Dynamics and Tempo, the learners were making connections with new vocabulary. They had to make sense of words and symbols in the traditional language of music - Italian (Using Language, Symbols and Texts).
Next Learning Steps
  • To make up a clapping game that uses the same thinking or language from this activity.
  • In the future, practise musical performances in order to stay in time with one another.